Lena Raine is a composer for games & media with 11 years of experience.


I like to tell stories. As a kid, I wrote them down on teddy bear stationary, sometimes sang or recorded them on reel-to-reel in my dad's studio. Given my early love of music and a childhood spent singing professionally in choirs, going to school for composition made perfect sense.

At Cornish, I developed the tools necessary to tell my stories. I studied theory and counterpoint with some of the most talented composers in the pacific northwest. I collaborated with choreographers and awe-inspiring dancers, and wrote student pieces for the Seattle Chamber Players, the Saint Helens String Quartet, and others.

In 2012, I received the career-defining opportunity to compose for award-winning PC game Guild Wars 2. I've contributed ever since, and was co-composer for the game's first expansion, Heart of Thorns, as well as the retro-style Super Adventure Box. Under my electronic artist project Kuraine, I've released the EP Singularity and singles Transference & Dawn Ouroboros. Recently, I've composed for the award-winning Hackmud, award nominated Celeste, as well as the upcoming games Date or Die and ESC.